Abscissa Games
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My first game ever. It may not be much but hey you need to start somewhere. The object of the game is catch at least 75% of the insects to move to the next level. Soon to come : More insects more backgrounds and more interaction. Scroll down for more information. |
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Making of Catch Game
Catch Game was a uniqe chalenge. Not because it was by any means difficult but because I have not done any serious programing for at least 12 years. I must say though that code has become Increasingly simple to write since rlease of C#. And to imcorperate C# with directx is much easier than I ever anticipated.
Like all programers that choose right games instead of mainstream software. I have grand visions of what is to come. You might ask then why I decided to write this one instead. Well the answer is that I don't have a whole staff of programers and designers available and plus I needed to relearn as well as learn new things about the new software tools availible. As it is this project has taken me close to 250 hours to create.
The first concepts of catch game came to me when I was trying to explore a simple game to create a directx graphics and Joystic engine. It did end up relying more on mouse and keyboard.
When I first started the game I focused on creating 2D sprite translated surfaces. I thought that this would be best for one becasue this is style of graphics that I normaly used back when I was programing in C++ and also screen coordinants are fairly easy to manipulate. I later was forced to switch to untranslated surfaces because I was having so many compatability with other computers not showing any graphics. Switching to untranslated surfaces seems to fix the problem on most acounts. rewrighting all the code for this cost me about 40 hours
Most of my images ended up being Bitmaps because they take less time to mask using a color value than going through the hassel of creating dds files. while I found jpgs smaller but they use some sort of blend formula that kills my masks and I hate that.
Well as you may have noticed it still needs a little works so I will work on it and see what comes of it.
11/16/09